| edit: [n:ja] |
| directed: [n:ja] |
| script: [n:ja] |
| duration: 3:30 min |
| year of production: 2001 |
| sound: Shabotinski |
| medium: Beta, miniDV |
| thanks to: Ch. Kurzmann |
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A
lively geometric ballet, abstract facase architectures, or possible Tetris
the computer game gone berserk? The associations evoked by the video
'track09' represent a paradigmatic cross-section of modern electronic
culture. There is no torrential morphing of images, no unending sequence
of special effects, nor chaotic fantasy animation. [n:ja]`s style of
visual composition is characterized by a reductionistic method of dealing
with abstract geometric parameters which produces a truly self-contained
visual counterpart to the music`s electronic crackling. In combination
with the elegantly grooving schnieblen by shabotinski, a blueprint for
a matrix of sounds and images results, and the inherent range of possible
variations is fully exploited by means of recursive (digital) tricks.
As in her previous videos 'perceptive faculty 2' and 'rewind', [n:ja]
employs simple structural variations in 'track09'. A geometric grid of
variable greyshade windows opens on a monochromatic orange surface. Rotation,
zoom and then a dance of bars and pixels are used to create a diagonal
and vertical ballet which increasingly seems to conform to some kind
of order. The aesthetic of early computer games is juxtaposed with a
futurism which concentrates on form; musical accompaniment of retro saxophone
and theremin escorts an immersion into deobjectified futuristic facades.
(Christian Hoeller) |
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